The visuals look low res and choppy even maxed out - it's a pretty strange experience seeing such blocky image quality at 2560 x 16 x 1080 - with very limited graphical options. Dog Days is a rough port from the console versions.
For PC players, there are other issues to contend with. I'm unaccustomed to a game taking story seriously enough that it can actually be criticized for expending its emotional payload too early, or for descending so far into nihilistic violence that I felt like I needed to come up for air sometimes. But for a game to really crawl under your skin, to sit there and disturb you, where you'll watch awkwardly as a character sobs like everything has been taken from them, because it has, that's. They're easy, and movies have made us all numb to them after the initial shock. It's rare that a game can make you flinch. Where the original game's narrative collapsed under its own weight about halfway through, Dog Days actually holds itself together remarkably well.
Similar to the tonal similarities the original Kane & Lynch game shared with the film Heat, Dog Days evokes films like Collateral and The Departed. However, the influence of modern and classic crime thrillers is also omni-present. At this point, you probably know about Dog Days' particular presentation style, evoking user created video content on sites like Youtube. The real draw of Kane & Lynch 2 is the story and presentation. This is more a problem for you than the enemies you'll face, as Dog Days is one of the few games I've ever played where fodder opponents take more punishment than the player can. Guns early in the game are inaccurate pieces of junk, and you'll spend as much time looking for better guns as you will your plan of attack. This is compounded by weapons that have been hobbled in effectiveness by IO's desire to make them feel more realistic. The shooting mechanic in Dog Days is more functional than it was in Dead Men, but it still feels a little behind the times in comparison to third person shooters in 2010, and the cover system still frustrates as much as it helps. Of course, the flaw there is increased repetition. In a way, this is refreshing - that other stuff was not executed well in the last game. You're pretty much always shooting and moving forward. There are no more heists, not much in the way of stealth missions, hell, there's not even much variety in the whys of what you're doing. More Kane & Lynch 2: Dog Days News & Previews Dog Days is a considerably streamlined affair in comparison to the first game. To a degree, it does, but issues remain in IO's tale of criminals in a desperate situation. But what everyone wants to know is whether Dog Days solves the problems that plagued Dead Men: the dodgy controls, the story that fell apart, the lack of online co-op, and more. It's good then that Dog Days makes such a strong first impression, with its handheld video style visuals and the return of the violent, mature themes that defined Kane & Lynch: Dead Men. After controversy surrounding the last game and a generally lukewarm response from critics, some were surprised that a second game was greenlit so quickly.
While $60 may be a little steep, I am content with where IO is going with this franchise.Kane & Lynch 2: Dog Days is releasing in a somewhat unenviable position. Despite these problems, the story is definitely worth playing through. There is a strange problem in late-game that can possibly pause the screen for up to around fifteen seconds whenever a headshot is landed. The story is quite short (it took me 3 1/2 hours medium difficulty on split screen). It is addicting, even if the lackluster A.I. I don't play on Xbox Live, but arcade mode is very cinematic and offers a ranking system similar to online games. In addition to the story mode, an "arcade mode" allows one player to play up to ten rounds as members of a heist in different locales. The game is difficult but feels rewarding. The shooting is solid, a major improvement over the previous game. A shake-cam (which can be disabled) really improves the tension of the action. The graphics are not top-tier, but the weird pastel look of the last game is done away with through a clever film effect. The graphics are not top-tier, but the weird pastel look of the last game is done away with through a clever film This game looks fantastic.